Pipeline and Workflow for Creating a Next-Gen Game Asset (Shotgun)

Pipeline and Workflow for Creating a Next-Gen Game Asset (Shotgun)

November 9, 2010 in 3D, AutoDesk 3DSMax, Featured, Game Artwork Design, Photoshop by admin

Pipeline and Workflow for Creating a Next-Gen Game Asset

In this tutorial will be exploring one of many production pipeline methods used for creating a next-gen game weapon. This process can easily be adapted to be used for any type of game asset, such as props, characters and environments.

This tutorial is designed for intermediate to advanced users and assumes that you have at least a fair understanding of each of the programs used. We will cover the entire process of creating a next-gen game asset, but I will not be going into a lot of detail for each specific step, just giving a general overview of the workflow involved. So let’s get started.

Creating The Lacuna Expanse Game Art – Session 1

Creating The Lacuna Expanse Game Art – Session 1

October 4, 2010 in 3D, AutoDesk 3DSMax, Featured, Game Artwork Design, Photoshop by admin

Experiences In Creating The Lacuna Expanse Game Art
( Autodesk 3dsmax and Adobe Photoshop)

In this 5 session set I will be going over my experiences with creating the world of artwork for the online and IPhone based game "Lacuna Expanse". The article set will start with JT Smith saying a few words about the game. Then I will begin to cover the difficulties and experiences involved with creating the mass of artwork and directing / creating the in-game and promotional materials. Then I will begin explaining the process of creating the artwork.

This set of articles is meant to educate on the processes with tips and general information rather than being a complete tutorial from start to finish with creating a certain object. If you would like a dedicated tutorial for a certain object or item in this session set please contact me or Instatuts.

Please take some time to check out the game. It can be played for free at www.lacunaexpanse.com

Author: Ryan W. Knope With Game Forward By JT Smith

Ryan W. Knope is a freelance 3D / 2D Artist / Consultant with 13 years experience in the 3D and 2D industry. His main artistic love lies with interior and exterior rendering although he takes on just about every type of graphics work. Ryan is also the architectural / interior voice for 3D Artist Magazine’s Question and Answer Panel. He lives with his wife Krista, in sunny Denver, Colorado.

Paper Icon Pack: 15 Social Media Icons

Paper Icon Pack: 15 Social Media Icons

June 17, 2010 in Featured, Icon Design in Photoshop, Photoshop by Rufino

Paper Icon Pack: 15 Social Media Icons

Author:Tudor-Ionel Cucu (nickname:Crimz)

Freelance graphic designer Cucu Tudor-Ionel is a student located in Bacau, Romania and currently writing tutorials based on personal projects. At the age of 13 he started working in Photoshop doing virtual-tuning, and then creating different tutorials and websites in his non-existent free time.

See my GraphicRiver portfolio

These are free to download and you can use them in any application whether it’s personal or commercial. Please just be sure to let people know where you got the icons from. We’re offering them at 256px (PNGs) and 500px (PSDs). Download, and be sure to tell your friends to come visit the site to download their icons as well, and as a courtesy, we hope you’ll link to our site. We have a lot more great things coming!

preview

DIY Light Box Tutorial

DIY Light Box Tutorial

April 8, 2010 in Featured, Photography by Rufino

Home Studio: DIY Light Box

In this tutorial we’ll learn how to make a DIY Light Box for capturing small stuff in a professional way. We’ll build our own studio for as low as $35! Then, we’re ready to shoot.

The Basics – Photoshop Tools Part 3 of 3

The Basics – Photoshop Tools Part 3 of 3

March 22, 2010 in Featured, Photoshop by Rufino

The Basics – Photoshop Tools Part 3 of 3

This tutorial is a continuation of our tutorials: “The Basics – Photoshop Tools Part 1 of 3” and “The Basics – Photoshop Tools Part 2 of 3

For recap, these are the tools that are discussed in part 1 and 2: Move Tool, Rectangular Marquee Tool, Elliptical Marquee Tool, Single Row Marquee Tool, Single Column Marquee Tool,Lasso Tool, Polygon Lasso Tool, Magnetic Lasso Tool, Quick Selection Tool, Magic Wand Tool, Crop Tool, Slice Tool, Slice Select Tool, Eyedropper Tool, Color Sampler Tool, Ruler Tool, Note Tool, Spot Healing Brush Tool, Healing Brush Tool, Patch Tool, Red Eye Tool, Brush Tool, Pencil Tool, Color Replacement Tool, Clone Stamp Tool, Pattern Stamp Tool, History Brush Tool, Art History Brush Tool, Eraser Tool, Background Eraser Tool, Magic Eraser Tool, Gradient Tool, Paint Bucket Tool, Blur Tool, Sharpen Tool, Smudge Tool, Dodge Tool, Burn Tool, Sponge Tool, and Pen Tool. Now, lets move forward with the list and I will discuss the Part 3, the last part of the Photoshop tutorial.

The Basics – Photoshop Tools Part 2 of 3

The Basics – Photoshop Tools Part 2 of 3

March 20, 2010 in Featured, Photoshop by Rufino

The Basics – Photoshop Tools Part 2 of 3

This tutorial is a continuation of one of our tutorials: “The Basics – Photoshop Tools Part 1 of 3“.

Part 1 talks about the importance of basics in graphic designing. I point out lists of Photoshop Tools and its features. For recap, these are: Move Tool, Rectangular Marquee Tool, Elliptical Marquee Tool, Single Row Marquee Tool, Single Column Marquee Tool,Lasso Tool, Polygon Lasso Tool, Magnetic Lasso Tool, Quick Selection Tool, Magic Wand Tool, Crop Tool, Slice Tool, Slice Select Tool, Eyedropper Tool, Color Sampler Tool, Ruler Tool, Note Tool, Spot Healing Brush Tool, Healing Brush Tool and Patch Tool. Once again, these tools are just basics but they aren’t enough, there are still a lot of things to learn aside from this. So guys, lets move forward and I will discuss the Part 2 of it.

The Basics – Photoshop Tools Part 1 of 3

The Basics – Photoshop Tools Part 1 of 3

March 17, 2010 in Featured, Photoshop by Rufino

The Basics – Photoshop Tools Part 1 of 3

One of the most powerful and the leading, industry standard software on image and graphics editing or creation is the Adobe Photoshop, or merely Photoshop. If you’re just starting to learn about Photoshop, you might know some of its tools and basic editing tasks like resizing and cropping but to be able to fully understand and master all of its tools takes a lot of time. That’s the reason why the main purpose of this Photoshop Tutorial is to help you learn the basics of Photoshop (starting with Photoshop tools) for you to get started with it. People tend to skip the basics or the fundamentals and start on learning the advanced Photoshop tutorials which they thought is easier. But they’re wrong. Jacob Gube once said, “If you take the time to learn the basics, you’ll run into less trouble because you understand how things work.”

Video on How to Design a Website in Photoshop – Part 2

Video on How to Design a Website in Photoshop – Part 2

January 11, 2010 in Featured, Photoshop, Web Design by admin

This is video 2 in a two video series on “How to Design a Website in Photoshop”

Wendell Fernandes of Dellustrations.com shows us how to create an elegant website in Adobe Photoshop starting from the ground up. He shows us step by step how to setup a template and then explains which tools to use in Photoshop, and how to use them, in order to create an awesome looking web site. This is video 2 of 2 in this video tutorial series. If you missed video 1, you might want to watch it first by clicking HERE.

Creating A Detailed Master Plan Rendering – Part 4 – 3dsmax and Photoshop

Creating A Detailed Master Plan Rendering – Part 4 – 3dsmax and Photoshop

December 8, 2009 in 3D, AutoDesk 3DSMax, Featured, Photoshop by admin

Creating A Detailed Master Plan Rendering – Part 4
(Autodesk 3dsmax 2010 – Adobe Photoshop CS4)

Welcome to the fourth session of "Creating A Detailed Master Plan Rendering." In this session we will the following elements:

• Creating The Orchard Area.
• Non 0′ Site Grading.
• Non 0′ Steps And Planters.
• Starting Some Post Production

The focus of this rendering is based mainly off the site hardscape, planting and how it flows rather than the architecture of the buildings.

*NOTE* The final image shown below will be changing slightly as this is currently a live project.

Creating A Detailed Master Plan Rendering – Part 3 – 3D Studio Max and Photoshop

Creating A Detailed Master Plan Rendering – Part 3 – 3D Studio Max and Photoshop

December 4, 2009 in 3D, AutoDesk 3DSMax, Featured, Photoshop by ryanknope

Creating A Detailed Master Plan Rendering – Part 3
(Autodesk 3dsmax 2010 – Adobe Photoshop CS4)

Welcome to the third session of "Creating A Detailed Master Plan Rendering." In this session we will the following elements:

• Creating Roads.
• Buildings Surrounding The Site.
• The Driveway.
• 1 Building Design.
• Walk Way Covers.
• Water Feature Canopy.
• South Patios.

The focus of this rendering is based mainly off the site hardscape, planting and how it flows rather than the architecture of the buildings.

*NOTE* The final image shown below will be changing slightly as this is currently a live project.

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