Experiences In Creating The Lacuna Expanse Game Art – SESSION 3

Experiences In Creating The Lacuna Expanse Game Art – SESSION 3

May 6, 2011 in 3D, AutoDesk 3DSMax, Featured, Game Artwork Design, Photoshop by admin

Experiences In Creating The Lacuna Expanse Game Art – SESSION 3
( Autodesk 3dsmax, Pixologic Zbrush and Adobe Photoshop)

Welcome to the third session of Lacuna Expanse Game Art. In this session we will go over the creation of the new web site mural (background). This is a change from the original plan for this session, although with the spur of the moment decision to budget for a mural design similar to the "Blizzard" sites, I think it is appropriate to do the same here with discussing it. The process was a fast moving machine with a short deadline. I created the mural in under 72 hours from start to finish. The web interface took a bit longer.

The game is now released for play and has been a success thus far. There are well over a thousand people playing at the point of releasing this article. The IPhone App has also been released!

A Tournament server has also been released. New features and enhancements are constantly being added… this is quite the game to play for free.

How to Design a Music / Band CD Insert in Photoshop

How to Design a Music / Band CD Insert in Photoshop

December 17, 2009 in Featured, Photoshop by admin

Designing A Music CD Insert / Cover
( Adobe Photoshop CS4)

Welcome to "Designing A Music CD Insert / Cover.

In this tutorial I will be using Adobe Photoshop CS4. You should be able to follow along with just about any version of Photoshop. Those using other software have knowledge and concepts to gain from this tutorial as well, since most of the concepts are universal.

*Note* This CD Insert was designed for my band and it reflects the nature of Heavy Rock/ Alternative Metal.

Creating A Detailed Master Plan Rendering – Part 5

Creating A Detailed Master Plan Rendering – Part 5

December 16, 2009 in 3D, AutoDesk 3DSMax, Featured, Photoshop by admin

Creating A Detailed Master Plan Rendering – Part 5
(Autodesk 3dsmax 2010 – Adobe Photoshop CS4)

Welcome to the fifth and final session of "Creating A Detailed Master Plan Rendering." In this session we will the following elements:

• Trees (Requires major planning, 3D trees are very high in poly count)
• Bushes And Shrubs (Requires major planning because of the latter)
• Rocks And Other Elements (Requires finding and masking)
• Road Patterns
• Adding Shadows
• Pavement Patterning
• Roof Top Overlays

The focus of this rendering is based mainly off the site hardscape, planting and how it flows rather than the architecture of the buildings.