Setting Up A 3D Walk Through – Fly Through in 3DS Max

Setting Up A 3D Walk Through – Fly Through in 3DS Max

January 4, 2010 in 3D, AutoDesk 3DSMax, Featured by admin

Setting Up A 3D Walk Through – Fly Through
( Autodesk 3dsmax 2010)

In this tutorial we will go about the process of setting up a "Walk Through" or "Fly Through" animation in Autodesk 3dsmax. This Tutorial can be followed by users of other applications as well, since most of the functions can be transferred. The concept I am about to teach is pretty universal.

For those that are a bit more advanced I will spill the beans early… animate your camera along a path.

This tutorial is not meant to be a modeling guide for creating your environment. It is meant to teach you how to set up your animation after modeling the environment. Simple… maybe… maybe not… let’s take a look.

Creating A Detailed Master Plan Rendering – Part 5

Creating A Detailed Master Plan Rendering – Part 5

December 16, 2009 in 3D, AutoDesk 3DSMax, Featured, Photoshop by admin

Creating A Detailed Master Plan Rendering – Part 5
(Autodesk 3dsmax 2010 – Adobe Photoshop CS4)

Welcome to the fifth and final session of "Creating A Detailed Master Plan Rendering." In this session we will the following elements:

• Trees (Requires major planning, 3D trees are very high in poly count)
• Bushes And Shrubs (Requires major planning because of the latter)
• Rocks And Other Elements (Requires finding and masking)
• Road Patterns
• Adding Shadows
• Pavement Patterning
• Roof Top Overlays

The focus of this rendering is based mainly off the site hardscape, planting and how it flows rather than the architecture of the buildings.

Creating A Detailed Master Plan Rendering – Part 4 – 3dsmax and Photoshop

Creating A Detailed Master Plan Rendering – Part 4 – 3dsmax and Photoshop

December 8, 2009 in 3D, AutoDesk 3DSMax, Featured, Photoshop by admin

Creating A Detailed Master Plan Rendering – Part 4
(Autodesk 3dsmax 2010 – Adobe Photoshop CS4)

Welcome to the fourth session of "Creating A Detailed Master Plan Rendering." In this session we will the following elements:

• Creating The Orchard Area.
• Non 0′ Site Grading.
• Non 0′ Steps And Planters.
• Starting Some Post Production

The focus of this rendering is based mainly off the site hardscape, planting and how it flows rather than the architecture of the buildings.

*NOTE* The final image shown below will be changing slightly as this is currently a live project.

Creating A Detailed Master Plan Rendering – Part 3 – 3D Studio Max and Photoshop

Creating A Detailed Master Plan Rendering – Part 3 – 3D Studio Max and Photoshop

December 4, 2009 in 3D, AutoDesk 3DSMax, Featured, Photoshop by ryanknope

Creating A Detailed Master Plan Rendering – Part 3
(Autodesk 3dsmax 2010 – Adobe Photoshop CS4)

Welcome to the third session of "Creating A Detailed Master Plan Rendering." In this session we will the following elements:

• Creating Roads.
• Buildings Surrounding The Site.
• The Driveway.
• 1 Building Design.
• Walk Way Covers.
• Water Feature Canopy.
• South Patios.

The focus of this rendering is based mainly off the site hardscape, planting and how it flows rather than the architecture of the buildings.

*NOTE* The final image shown below will be changing slightly as this is currently a live project.

Creating A Detailed Master Plan Rendering – Part 2 – 3DS Max and Photoshop

Creating A Detailed Master Plan Rendering – Part 2 – 3DS Max and Photoshop

December 3, 2009 in 3D, AutoDesk 3DSMax, Featured, Photoshop by admin

Creating A Detailed Master Plan Rendering – Part 2
(Autodesk 3dsmax 2010 – Adobe Photoshop CS4)

Welcome to the second session of "Creating A Detailed Master Plan Rendering." If you missed Part 1 of this tutorial, please visit, "Creating a Detailed Master Plan Rendering in 3dsmax and Photoshop." In this session we will the following elements:

• Setting up the 0′ grade hardscape (Walkways) and grass.
• Discussing area’s that can be lower LOD (Level Of Detail).

• Building Place Holders.
• Setting Up The Main View.
• Setting Up Detailed Materials
• Raised Feature Area
• Water Feature

The focus of this rendering is based mainly off the site hardscape, planting and how it flows rather than the architecture of the buildings.

*NOTE* The final image shown below will be changing slightly as this is currently a live project.

 

A Rapid Prototyping and .STL Informative Guide

A Rapid Prototyping and .STL Informative Guide

November 25, 2009 in 3D, Articles, AutoDesk 3DSMax, Featured by admin

A Rapid Prototyping and .STL Informative Guide
(Autodesk 3dsmax 2004 And Up)

Welcome to STL and Rapid Prototyping 101. Here we will be discussing the modeling preparation and use of a few applications as well as how to bring your model through the rapid prototyping or 3d printing process. At the end of this article we will output a boxer from a Stratasys Dimension SST machine in an ABS Plastic material.

Creating a Detailed Master Plan Rendering in 3dsmax and Photoshop

Creating a Detailed Master Plan Rendering in 3dsmax and Photoshop

November 19, 2009 in 3D, AutoDesk 3DSMax, Featured by admin

Creating A Detailed Master Plan Rendering – Part 1
(Autodesk 3dsmax 2010 – Adobe Photoshop CS4)

In this tutorial set we will cover the massive undertaking of creating a large site plan from sketches over about 5 sessions. I will be using Autodesk 3dsmax 2010 and Adobe Photoshsop CS4 in this tutorial, although many of the involved steps in the process can be transferred to other software.

This specific rendering was created for EcoCentrix, a Landscape Architecture Firm based out of Los Angeles. They have been kind enough to let me show all collateral information that I have been provided when contracted.

The focus of this rendering is based mainly off the site hardscape, planting and how it flows rather than the architecture of the buildings.

*NOTE* The final image shown below will be changing slightly as this is currently a live project.

 

Page 2 of 212