Creating A Space Ship In 3DS Max (Session 2)

Creating A Space Ship In 3DS Max (Session 2)

August 6, 2010 in 3D, AutoDesk 3DSMax, Featured by Rufino

Creating A Space Ship In 3ds Max (Session 2)
( Autodesk 3dsmax 2010)

Welcome to the 2nd session of creating a space ship in 3dsmax 2010. In this session we will go over mirroring, welding and other various detailing elements including the thruster system and decals. This tutorial should be used as a guide to create and design your own space ship.

I hope you enjoy this session.

Author: Ryan W. Knope

Ryan W. Knope is a freelance 3D / 2D Artist / Consultant with 13 years experience in the 3D and 2D industry. His main artistic love lies with interior and exterior rendering although he takes on just about every type of graphics work. Recently he has directed and created most of the artwork for the game "Lacuna Expanse".

Ryan is also the architectural / interior voice for 3D Artist Magazine’s Question and Answer Panel. He lives with his wife Krista, in sunny Denver, Colorado.

Creating A Space Ship In 3DS Max

Creating A Space Ship In 3DS Max

June 25, 2010 in 3D, AutoDesk 3DSMax, Featured by Rufino

Creating A Space Ship In 3ds Max (Session 1)
( Autodesk 3dsmax 2010)

Here we will be begin to cover the modeling of a space ship in Autodesk 3ds Max. This is part 1 of a 2 part series. In this installment box modeling, soft selection, plugins and the use of modifiers will be covered. A general understanding of 3ds Max is needed for this tutorial. Topics covered in this tutorial can be applied to modeling a wide array of objects.

In this tutorial, I start by modeling both sides of the ship. About half way through, I stop modeling the other side of the ship, because we will mirror the other side, making it match perfectly.

Author: Ryan W. Knope

Ryan W. Knope is a freelance 3D / 2D Artist / Consultant with 13 years experience in the 3D and 2D industry. His main artistic love lies with interior and exterior rendering although he takes on just about every type of graphics work. Ryan is also the architectural / interior voice for 3D Artist Magazine’s Question and Answer Panel. He lives with his wife Krista, in sunny Denver, Colorado.

Furniture Design Rendering (Autodesk 3dsmax 2010 and Earlier)

Furniture Design Rendering (Autodesk 3dsmax 2010 and Earlier)

April 5, 2010 in 3D, AutoDesk 3DSMax, Featured by Rufino

Furniture Design Rendering
(Autodesk 3dsmax 2010 and Earlier)

Welcome to “Furniture Design Rendering”. In this tutorial we will cover the concepts of putting together a rendering that a furniture manufacturer and outlet would prefer. This tutorial is more of an overview of the entire process, rather than a complete modeling guide in 3d. Throughout the last year I have been working with a furniture company in Sweden, providing quick renderings at very cheap prices. This could be called you’re guide to breaking into that niche of the industry a little more easily.

Designing Text & Signage In 3D (Autodesk 3dsmax 2010 and Earlier)

Designing Text & Signage In 3D (Autodesk 3dsmax 2010 and Earlier)

February 4, 2010 in 3D, AutoDesk 3DSMax, Featured by Rufino

Designing Text & Signage In 3D
( Autodesk 3dsmax 2010 and Earlier)

In this tutorial we will cover creating detailed signage with the text, edit poly and other various tools in 3dsmax 2010. Most elements of this tutorial can be transferred to the earlier versions of this software. I will be using Mental Ray as my renderer.

Candle And Votive Holder In 3D

Candle And Votive Holder In 3D

January 21, 2010 in 3D, AutoDesk 3DSMax, Featured by admin

Candle And Votive Holder In 3D
( Autodesk 3dsmax 2010 and Earlier)

Welcome to the "Candle And Votive Holder" tutorial. In this tutorial we will be covering how to create the decorative glass along with the wax and flame. I am using Autodesk 3dsmax 2010 while writing this tutorial, although you should be able to follow along with earlier versions as well.

Create Realistic 3D Picture Frames in 3DS Max and Mental Ray

Create Realistic 3D Picture Frames in 3DS Max and Mental Ray

January 11, 2010 in 3D, AutoDesk 3DSMax, Featured by admin

Realistic Picture Frames And Wall Art In 3D
( Autodesk 3dsmax 2010 and Earlier)

Welcome to this educational session of 3D Design. In this session we will create a realistic set of Picture Frames / Wall Art in Autodesk 3dsmax 2010 and Mental Ray. Most of the educational aspects of this tutorial can be transferred to other 3D applications easily.

Setting Up A 3D Walk Through – Fly Through in 3DS Max

Setting Up A 3D Walk Through – Fly Through in 3DS Max

January 4, 2010 in 3D, AutoDesk 3DSMax, Featured by admin

Setting Up A 3D Walk Through – Fly Through
( Autodesk 3dsmax 2010)

In this tutorial we will go about the process of setting up a "Walk Through" or "Fly Through" animation in Autodesk 3dsmax. This Tutorial can be followed by users of other applications as well, since most of the functions can be transferred. The concept I am about to teach is pretty universal.

For those that are a bit more advanced I will spill the beans early… animate your camera along a path.

This tutorial is not meant to be a modeling guide for creating your environment. It is meant to teach you how to set up your animation after modeling the environment. Simple… maybe… maybe not… let’s take a look.

Creating A Detailed Master Plan Rendering – Part 5

Creating A Detailed Master Plan Rendering – Part 5

December 16, 2009 in 3D, AutoDesk 3DSMax, Featured, Photoshop by admin

Creating A Detailed Master Plan Rendering – Part 5
(Autodesk 3dsmax 2010 – Adobe Photoshop CS4)

Welcome to the fifth and final session of "Creating A Detailed Master Plan Rendering." In this session we will the following elements:

• Trees (Requires major planning, 3D trees are very high in poly count)
• Bushes And Shrubs (Requires major planning because of the latter)
• Rocks And Other Elements (Requires finding and masking)
• Road Patterns
• Adding Shadows
• Pavement Patterning
• Roof Top Overlays

The focus of this rendering is based mainly off the site hardscape, planting and how it flows rather than the architecture of the buildings.

Creating A Detailed Master Plan Rendering – Part 4 – 3dsmax and Photoshop

Creating A Detailed Master Plan Rendering – Part 4 – 3dsmax and Photoshop

December 8, 2009 in 3D, AutoDesk 3DSMax, Featured, Photoshop by admin

Creating A Detailed Master Plan Rendering – Part 4
(Autodesk 3dsmax 2010 – Adobe Photoshop CS4)

Welcome to the fourth session of "Creating A Detailed Master Plan Rendering." In this session we will the following elements:

• Creating The Orchard Area.
• Non 0′ Site Grading.
• Non 0′ Steps And Planters.
• Starting Some Post Production

The focus of this rendering is based mainly off the site hardscape, planting and how it flows rather than the architecture of the buildings.

*NOTE* The final image shown below will be changing slightly as this is currently a live project.

Creating A Detailed Master Plan Rendering – Part 3 – 3D Studio Max and Photoshop

Creating A Detailed Master Plan Rendering – Part 3 – 3D Studio Max and Photoshop

December 4, 2009 in 3D, AutoDesk 3DSMax, Featured, Photoshop by ryanknope

Creating A Detailed Master Plan Rendering – Part 3
(Autodesk 3dsmax 2010 – Adobe Photoshop CS4)

Welcome to the third session of "Creating A Detailed Master Plan Rendering." In this session we will the following elements:

• Creating Roads.
• Buildings Surrounding The Site.
• The Driveway.
• 1 Building Design.
• Walk Way Covers.
• Water Feature Canopy.
• South Patios.

The focus of this rendering is based mainly off the site hardscape, planting and how it flows rather than the architecture of the buildings.

*NOTE* The final image shown below will be changing slightly as this is currently a live project.

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